Poe Chaos Damage Over Time Multiplier Poison
Poe Chaos Damage Over Time Multiplier Poison. All increases to poison damage scale additively with each themselves (like increased chaos damage, ailment damage, damage over time etc.), and all applicable damage over time. Normal +6% to damage over time multiplier for poison;
Different dot multipliers are additive with each other, even if they apply to different types and sources of damage over time, so long as they apply to the dot in question; Just bear in mind that these nodes are not actually a more multiplier, because there are a lot of sources of dot multiplier and they all stack additively. It is the rarest damage type and the hardest to get resistance against.
The Increased Poison Damage Only Affects The Poison Part Of The Damage, So Only The 100 Dmg/S Dot Would Get Increased Damage From That Node.
The increased chaos dmg nodes will. Chaos damage is one of the five damage types. It is the rarest damage type and the hardest to get resistance against.
15% Chance To Poison On Hit;
Different dot multipliers are additive with each other, even if they apply to different types and sources of damage over time, so long as they apply to the dot in question; All increases to poison damage scale additively with each themselves (like increased chaos damage, ailment damage, damage over time etc.), and all applicable damage over time. Normal +6% to damage over time multiplier for poison;
Void Manipulation Is A Far Stronger Multiplier By Virtue Of Applying Multiplicatively, To Both The Initial Hit And The Poison.
120% increased damage to only the poison simply can't. Just bear in mind that these nodes are not actually a more multiplier, because there are a lot of sources of dot multiplier and they all stack additively. Everything you need to know to adapt over to the 3.0 ailments system, or, if you're new to the game, all the info you need to learn how the damage over time.
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